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At Crawley Ridge Junior School, our aim is to create motivated lifelong learners using computing to support and enhance teaching and learning. We aim to provide pupils with the skills that they need to benefit from new technologies whilst knowing how to keep safe online, at school and at home. We expect high standards of achievement by all pupils, supported by staff who are confident and competent in the use of computing.


Computing covers four areas:

  •        Computer science
  •        Information communication technology
  •        E-safety
  •        Digital literacy

Computer science

This aspect of the curriculum helps children to develop their programming skills in order to write sequences of instructions to perform a specific outcome. Children are also expected to de-bug programs to ensure the desired results are achieved.The program that we currently use to teach computer science is ‘Scratch’ and we are exploring other options too. We also use a variety of ‘unplugged’ methods to help children understand how a computer operates.

Information communication technology

This area looks at using search technologies effectively and analysing and presenting data in different forms. Children will find, explore, develop, exchange and present information using a range of Microsoft Office programs.

Online Safety

Children are taught explicitly how to stay safe on-line and when using different devices.

Digital literacy

Finally, digital literacy involves evaluating the way information is presented and an important aspect is to educate children on how to use the internet safely. 


The National Curriculum for Computing

Our teaching and learning of the skills, knowledge and understanding in computing will encompass the National Curriculum:

  • Use search technologies effectively - Using programmes to collect, display, analyse and interrogate information
  • Select, use and combine a variety of software on a variety of digital resources - using a range of equipment, evaluating the use of different methods and software
  • Control and simulate - Using the computer to model real and imaginary places and events, Using programs to control devices (e.g. changes in temperature, security sensors)
  • Exchange and share information - Communicate words, pictures and sounds.
  • Review, modify and evaluate work as it progresses - Evaluating work.